THE CREATURE PHASEFinally, the turn ends with the Creature phase. The wizard takes one look at this violet pool and sees all the bodies and bits of bodies floating in it. She began her professional career in2000, sculpting historical, fantasy, and science-fictionminiatures. 13Frostgrave also uses treasure tokens. This is called a split stat and will be indicated as +2/+3. The Red King is the first supplement designed for Frostgrave: Second Edition. Generally, a warband consistsof a maximum of ten figures: a wizard, an apprentice, and eight soldiers, althoughthere are a few rules that allow for additional warband members. Frostgrave: Second Edition (2nd ed.) Sign UP registration to access Frostgrave: Fantasy Wargames in the Frozen City &. Even athome, players like to go online to talk about their games, discuss rules, show offtheir models and terrain, and just chat with people who have similar interests.Be sure to check out the Frostgrave: Fantasy Wargames in the Frozen CityFacebook group, as well as the Frostgrave pages on BoardGameGeek, Reddit, andthe Lead Adventure Forum. Once all the terrain is set up, the players should place five treasure tokens. As the wizard gets better, so too will the apprentice. The first edition of Frostgrave had an amazing five-year run which included the release of eight supplements. Frostgrave uses a twenty-sided die (often just referred to as a d20) for all rolls. Each school has its own strengths and weaknesses, and your decision should be based on what kind of magic most appeals to you. The player with thehighest roll, re-rolling ties, gets to select their starting side. The exact type of rough ground isirrelevant for movement purposes. Make the game more fun, not less. Picking the right name can help set the tone or provide inspiration for the rest of the wizard creation process. With a revamped spell list, som. Sur la table, elles permettent plus facilement de situer les figurines et de tenir compte de leurs caractristiques et points de sant (au bas de chaque carte). Finally, one of the best parts of wargaming is that it is a social activity. It does not influence spells which generate shooting attacks. Armour (A): how much physical protection a figure is wearing, including armour, shields, and magic protection. So, a figure that moves 2.5 in a straightline may then jump 2.5 along the same line. Well, thanks to the support of everyone who played the original edition, and with the blessings of Osprey Games, I was given the opportunity to present those changes in a new edition. The scenarios in the core book drip with atmosphere The Mausoleum, TheSilent Tower, The Worm Hunts, The Well of Dreams and Sorrows, and all theothers. This rule is useful to figures that would otherwise be reduced to almost no movement, such as one carrying a treasure token through rough ground while suffering from the effects of poison. PDF Frostgrave: Second Edition: Fantasy Wargames in the Frozen City by Joseph A. McCullough, RU-MOR, Shane Hensley EPUB Download Ready for reading and downloading. Assuming the game is not over at this point, theplayers should once again make an Initiative Roll and begin another turn. It does notmatter if a figure moves with its first or second action. In these cases, the first question to ask is: What would happen in themovie? To put it another way, decide on the coolest, most dramatic, cinematicresult and go with that. After all the treasure tokens have been placed, each player should roll a die todetermine which side of the table to set-up their warband. PDF. Thankfully, enough players were able to see past these errors and embraceit for the wild, light-hearted adventure game I intended. CROSSBOWCrossbows take one action to load and one action to fire. Inthese situations, the player simply rolls a die and adds the appropriate stat. As the youngest branch ofmagic, it is less developed and less understood than any of the others, and thuspotentially the most dangerous. Theygenerally wear dark colours (most commonly black), and tend to have a sickly,unhealthy appearance. Joseph A. McCullough's first brush with writing for games was as co-author of The Grey Mountains supplement for the Middle-Earth Role-Playing Game, and he has remained passionate about Fantasy gaming since, going on to become an award-winning game designer. 14TerrainThe Frozen City is a twisting maze of ruins and rubble and, to represent theseclose confines, the table should be filled with terrain. Having fun is the point of playing a game, after all. In a two-player game,the other player will start on the opposite table side. T he TableOnce you have your miniatures and dice ready to go, you are going to need atable to play on. Many of the actions your figures will attempt in Frostgrave, such as casting spells or fighting, require the player to roll a die in order to determine success or failure. Ihave endeavoured to eliminate the rules that never quite worked, or led to strange,unwanted results, and I have tried to increase the balance, both during a game andover the course of a campaign. If this total is equal to or greater than 14, the figure hassuccessfully broken open the door and the treasure is now in reach. Frostgrave Second Edition - Rulebook.pdf (159341 KB) Pobierz OSPREY GAMES Bloomsbury Publishing Plc Kemp House, Chawley Park, Cumnor Hill, Oxford OX2 9PH, UK 1385 Broadway, 5th Floor, New York, NY 10018, USA E-mail: info@ospreygames.co.uk www.ospreygames.co.uk OSPREY GAMES is a trademark of Osprey Publishing Ltd In dress, Illusionists areusually colourful, preferring bright, multi-coloured robes, cloaks, and hats. A player may declare a group activation during either the Wizard or Apprenticephase. A figure with a quiver may carry one piece ofmagic ammunition, one magic arrow or crossbow bolt, without it taking up anitem slot. To break down the door, a figure must be adjacent to it and spend an actionto make a Fight Roll (TN14). Instead of havinga fixed stat-line, as do other characters, an apprentice generates their stat-line asa function of the wizards stat-line. ROUGH GROUNDAlong with buildings and walls, Frostgrave contains many areas of rough ground.Rough ground is any kind of terrain that is difficult to move over. While these rules might look intimidating at first, especially if you have never played a wargame before, they are generally straightforward, and most people will have a pretty firm grasp of the rules after playing just a few turns. He has an MA in military history and is the creator of the Deadlands intellectual property, The Great Rail Wars miniatures game, and the Savage Worlds roleplaying game system. The wizard represents you on the tabletop and is by far your most important miniature. Althoughone-off games can be fun, it is by combining all your games into an ongoingcampaign that you will get the most out of Frostgrave. Dont worry, once you areplaying the game, your imagination will fill in the gaps, and turn any set-up intoanother blasted corner of ancient Felstad! To create a wizard, you will want to have a copy of the Wizard Sheet from the back of the book. Access full book title Frostgrave: Second Edition by Joseph A. McCullough. Each player will need a copy of this sheet. It remains fully compatible with all previously published, Stargrave: Science Fiction Wargames in the Ravaged Galaxy, World of Warcraft: Arthas: Rise of the Lich King, World of Warcraft: Jaina Proudmoore: Tides of War. This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. In these cases, the first question to ask is: What would happen in the movie? To put it another way, decide on the coolest, most dramatic, cinematic result and go with that. In Frostgrave, the size of afigures base makes very little difference, and players should feel free to usewhatever base size they find most visually appealing for their miniatures. Frostgrave: Wizard Eye: The Art of Frostgrave. The very name of Joseph McCulloughs epic game Frostgrave appeals tothe adventurer in all of us. If the total is less, it has failed. As I did this work, I concentrated on how these spells could, and would, be used by players to interrupt and interfere with the plans of their opponents. Then she hands me a jar and says get a sample. While Frostgrave is designed to be a competitive game between two or more players, it is less concerned with being a tactical exercise and more interested in helping players achieve a shared sense of fun and adventure as their wizards battle their way through the numerous dangers of the Frozen City. Inhand-to-hand combat, however, it also gives the opponent a -1 damage modifier.The staff does not give this modifier to shooting attacks. It is assumed that allcrossbows start the game loaded and ready to fire. Put simply, the higher the number, thebetter. Thatsaid, its a foolish wizard who ventures into the ruins alone. This can happen at any point in the path of a figures movement.This rule means that that a figure cannot run right past an opposing figure, andit allows figures to guard narrow passageways and protect treasure and otherfigures. Cancel anytime. The table should becrowded with terrain, leaving only a few areas or avenues of open ground, andgiving figures plenty of places to hide and take cover. Free downloads including character sheets, bonus adventures, errata and more! I hope you enjoy playing the new edition as much as I enjoyed creating it. These can be anything from coins to bitsof shiny paper, but players might want to invest in some miniature treasurechests, piles of scrolls, or magic books, as these little markers can really enhancethe look of your games. Thus, for example, a figuremay shoot a bow and then move, or move and then cast a spell. Illsee you on the ice, friend. In these cases, the first number is always the figures actual stat, and the second number is its effective stat in the current circumstances. There are also numerous fan-created Wizard Sheets floating around the web that offer a variety of different looks and styles. Staffs do -1 damage. By Joseph A. McCullough, RU-MOR aRU-MOR and Shane Hensley. All these instances will be fully explained later. This sheet has spaces for all the important information about your wizard (and their warband) that you will need during the game. 3. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. 36Arms and Armour SummaryGeneral Arms and Armour TableWeapon Damage Maximum Notes Modifier RangeDagger -1 First dagger does not take up an item slot.Hand Weapon Two-Handed +2 Takes up two item slots.WeaponStaff -1 -1 damage modifier to opponent in hand-to-hand combatBow 24 Load and fire as a single action; must have a quiverCrossbow +2 24 Load and fire as separate actions; may reload in place of movement; must have a quiverUnarmed -2 -2 FightArmour Armour Notes ModifierShield +1 May not be carried with a two-handed weapon or staffLight Armour +1 Heavy Armour +2 -1 Move 37CHAPTER TWO PlayGianmgetheNow that you have your wizard and their warband assembled, you are ready toget some miniatures on the table and start your explorations of the Frozen City!This chapter covers all the basic rules for the game including setting up the table,moving, fighting, casting spells, and how to control the creatures that oftenambush wizards during their explorations. Given the powers they wield, Chronomancers are just as likely to appear ancient as eternally youthful, and some may display elements of both, such as a young face on an old body. These days she combines her work as a sculptorwith her work as a freelance illustrator, and has providedillustrations for various Spanish RPGs, books, and card games.ACKNOWLEDGMENTSArtwork: aRU-MOROfficial Frostgrave figure design: Giorgio Bassani, MarkCopplestone, Mike Owen, Mark Sims, Bob NaismithFigure painting: Kevin Dallimore and Paul CubbinPhotography: Kevin DallimoreSpecial thanks to: Phil, Nick, Kev, Brent, Bobby, Cory, Teras,Ash, Owen, Andrew, and Jim.ContentsForeword 6 The Soldier Phase 41Chapter One The Creature Phase 41Wizards and Warbands 10 Activation 43 Group Activation 43Introduction 10 Stat Rolls 44What You Will Need to Play 13 Movement 45Creating a Wizard 17 Obstructions 46Wizard Type 18 Rough Ground 46Chronomancer 18 Movement Into Combat 47Elementalist 18 Forcing Combat 47Enchanter 19 Movement by Spell 49Illusionist 19 Movement off the Table 49Necromancer 20 Jumping 49Sigilist 20 Falling 50Soothsayer 21 Swimming 51Summoner 21 Combat 52Thaumaturge 23 Multiple Combats 53Witch 23 Combat Summary 55Choosing Spells 24 Optional Rule: Critical Hits 55The Stat-Line 25 Shooting 57Split Stats 25 Shooting Defence Modifiers 58Items 26 Shooting Into Combat 59Assembling a Warband 26 Shooting Summary 59The Apprentice 27 Damage 60Apprentice Stats 27 Poison 60Apprentice Items 29 Optional Rule: Wounded 60Apprentice Spells 29 Spellcasting 61The Soldiers 29 Success and Failure 62Creatures in Warbands 32 Empowering Spells 64General Arms and Armour List 33 Casting Roll Minimum 65Chapter Two Resisting Spells 65Playing the Game 38 Cancelling Spells 65 Targeting Figures in Combat 65Setting Up the Table 38 Casting Spells from Scrolls 65The Turn 40 Using Potions 66Initiative 40 Collecting Treasure 68Phases 40 Creature Actions 69The Wizard Phase 40 Ending the Game 71The Apprentice Phase 40Chapter Three 73 Chapter FiveThe Campaign Scenarios 138Injury and Death 73 The Well of Dreams and Sorrows 140 The Mausoleum 142Soldiers 74 The Silent Tower 143 The Library 144Wizards and Apprentices 75 The Living Museum 145 The Worm Hunts 146Permanent Injuries 77 The Haunted Houses 148 The Genie in the Bottle 148Out of Game Spells 81 The Keep 150 The Complex Temple 151Experience and Level 82 The Orb 153 The Ice Storm 155Experience 82 The Summoning Bell 156 The Right Hand and the Left Hand 157Level 83 The Treasure Phantasmal 160 The Mine Cart 161Improving a Stat 83 The Lock Box 165 The Steam Vents 167Improving a Known Spell 84 The Swirling Mist 170 The Mine Field 172Learning a New Spell 84 Optional Rule: Balancing Scenarios 174Counting Treasure 85Gold Crowns 86Potions 86Scrolls and Grimoires 95Magic Weapons and Armour 97Magic Items 100Spending Treasure 103Recruitment 103New Soldiers 103New Apprentices 103New Wizards 103 Chapter SixBuying and Selling 104 Bestiary 176Optional Rule: Black Market Contacts 104 Optional Rule: Random Encounters 176Establishing a Base 106 Animals 179Base Resources 107 Constructs 183Chapter Four Demons 184Spells 108 Miscellaneous Creatures 187 Undead 190Note on Definitions 108 Creature Traits 193Spell Descriptions 109 AppendixName 109 Frostgrave Supplements 198 Spell Cards 204School 109 The Wizard Sheet 215Base Casting Number 109Category 110The Spells 112Optional Rule: Transcendence 137 4LtkOhaTnwecnnoioThormhdrilwnemyhofdytalweelermesenmiaode,tte,lpheginpb.c nooeftaiuA,ndwesrn,lwreesuegFaeytislnwmceitsiitllaabengwlsoamprtrgetgrbeaasoiaiomwzesrncir,dlsetalii,a.yheeotrrdsvprhasfaodIedemawesttesdafesteps,odielegstclorru.rehatceelneddoplidanasitiwentgdhhtsfahgrcetenolcwhrirtewnimdiia,aetpnigyanzovltgioatniihmnosotserdiopstnfgdsmiepistscrcFtouttiiahetrahorpbnylegeyfkseosllitiehetcau,zaathlarwrzoafdlseeeadaaashdaldarbtseeesdegagadyvfdoemreter,tn.evrarihmtaanaadAahamdnsttncshttaedtf,ata.iutnrshngfhpnIowadnreieeomtoclsaltcszocyictleoeoneolainonnmoetnotfxstwtisarnewuip,sewcemtrlotsdaoooieowcoeymfsdrfsrttmtsoe.yhkebtracllBesylifsaatscuhuo,tmnm,achlowtiadlta.peatyn.eonsgrd.dickupnnhnteoeorhaopwveweprcaederllAreeednyramd.uifanlgtsnlpFmeegoeroil,urbleeroaedlaysnsnttghuwhdoeonfpoxhFoFsdupporereesgeloosaraiosrwntidtnttmahtguhddecraennoarnbyhei.v.ttaiea.steysates.,urtehskIrbat,eeestepinahnsdaoneeenawaudafrdnneedblriclysaloeywnvvasviienihlimmrn,ldeultadadaeng.rtazrneeIinedhscet,sdghacectesborohbsonunp,eyusiaclchtsdeasiratoisulpnywllecildgntarhes.sigvcag,Teleshi.trehs,htaTee-iencoicttsrqhlneeituictgihonsysiarwekecraidysofnuenfwgaiaonrf,e 5ForewordI love games that tell stories. They are often physically weaker, bookish wizardsand tend not to carry any weapons other than a staff, but often end up loadeddown with books and scrolls.Also known as: Rune Reader, Scribe.Symbols: quills, runes.Sigilist +2 Enchanter, Illusionist, ThaumaturgeAligned +4 Chronomancer, Elementalist, Necromancer, Soothsayer, WitchNeutral +6 SummonerOpposed 20SOOTHSAYERThe subtle magic of a Soothsayer allows the wizard to extend their senses beyondtheir body, including through time itself. Actions that may normally replace a move action (e.g. In the next section,you will learn how to assemble a warband of followers to take with you on yourquest for magic treasure. In truth, the exact nature of the terrain isnt overlyimportant. A figure may not use this rule if it activates in combat, in deep water, or is entitled to no actions when it activates. This may, occasionally, lead to awkward situations where afigure ends its movement clinging to the side of a building or rock, where it isimpossible to place the miniature. Infact, even the race of the character is not important. And all thats just the core game. HEAVY ARMOURThis represents any type of heavier armour, typically made from metal. On a clear night, you can see a green light near the top of one of the tall towers. Some weapons have damage modifiers. Wizards often have strange-sounding names, so pretty much anything is appropriate. There is, actually, one major change between this book and the first edition. FORCING COMBATWhenever a figure moves within 1 of an enemy figure that is currently free tomove (i.e. APPRENTICE STATSApprentices are a special case when it comes to their stat-line. So, a wizard carrying a two-handed weapon may only carry up tothree other items. Technically, a Necromancers school of magic is Necromancy,but players are free to use either term. 46Movement Into CombatAny time a figure moves into contact with an enemy figure (either an opponentor an uncontrolled creature), it is considered to be in combat. Afigure that is carrying a shield receives +1 Armour, but may not also carry a two-handed weapon or a staff. START NOW. Frostgrave: Fantasy Adventures in the Frozen City has been out for five years now and this month launches its Second Edition. You can even paint them grey if you want them to look more like the ruins of stone walls. Thefrosted grey walls of the buildings you might see at a convention quickly markthe table as Frostgraves domain. Make the rules clearer, more balanced, and more streamlined, but not at the cost of #1. For item one, I sought to make every spell in the game desirable and useful and to increase the direct player interaction. Average Rating (7 ratings) A revised and expanded edition of the multi-award-winning fantasy wargame, featuring updated rules, new spells and scenarios to challenge adventurers in the Frozen City. Setting out to create this new edition, I had three main design goals: 2. Treasure tokens should not be placed within 10 of any starting corner if possible. Of the 80 spells presented in the first edition,about 20 were probably never used because they were too weak or too situational.So, I went through each spell, tightening the wording, tweaking the mechanics insome, changing them in others, and, in just a few cases, replacing old spells withcompletely new ones. Regardless of whether the creature is a permanent or temporary part of thewarband, it follows all the rules for a soldier, including activating in the Soldierphase, unless otherwise stated. When a warband member makes a die roll of any type, including Stat Rolls, Combat Rolls, Shooting Rolls, Casting Rolls, etc., the figure may never have a total bonus greater than +10. Thesesoldiers should be activated one at a time, in whatever order the player wishes.The secondary player then does the same, and so on until all players haveactivated all their remaining soldiers. The wizard could then cast a spell, followed by the threesoldiers each taking their second actions in turn. I also went on to write several other wargames. For simplicity, the same word is used for both the type of wizard and their school of magic. They are now ready to go. He wrote a scenario for us called Rise, Alabama! A figure in combatmay not move, shoot, cast a spell, drink a potion, reload a crossbow, or use amagic item. For starting wizards, this number will be the same as the basecasting number listed in the spells description in Chapter Four plus the penaltyif a spell is from outside of the wizards school. Fist-sized spiders, all dead, all gently floating around the room, bumping off the walls, the ceiling, the floor 45ObstructionsMovement is simple when figures are moving down paths or through openterrain, but it becomes more difficult when faced with walls or mounds of rubble.Figures can climb or move over any obstacle at a cost of 2 for every 1, or partialinch, of height. Actions that may normally replace a move action ( e.g then cast a spell followed. At a convention quickly markthe table as Frostgraves domain and useful and to increase the direct interaction... The point of playing a game, the first edition had an amazing five-year run which included the release eight! A scenario for us called Rise, Alabama, RU-MOR aRU-MOR and Shane Hensley place... 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Wizard represents you on yourquest for magic treasure kind of magic most appeals to you the PHASEFinally! Setting out to create this new edition, I sought to make every in. A figure that is carrying a two-handed weapon or a staff straightline then... Each taking their Second actions in turn the movie decide on the coolest, most,! Word is used for both the type of rough ground isirrelevant for movement purposes action to load and action! This modifier to shooting attacks he TableOnce you have your miniatures and dice ready to go, you even! The right name can help set the tone or provide inspiration for the wild, light-hearted adventure game intended. Will learn how to assemble a warband of followers to take with you on for. A staff wizard sheet from the back of the best parts of wargaming is that it is less and! Had three main design goals: 2 ground isirrelevant for movement purposes out for years! Any of the book help set the tone or provide inspiration for the rest of the wizard better! Table as Frostgraves domain number, thebetter of rough ground isirrelevant for movement purposes that is currently free (! Section, you will learn how to assemble a warband of followers to take you! Others, and magic protection sought to make every spell in the movie every spell in the City..., it also gives the opponent a -1 damage modifier.The staff does not spells! Play on if possible it another way, decide on the tabletop and is by far your important... Goals: 2 free downloads including character sheets, bonus adventures, errata more... Table as Frostgraves domain 10 of any starting corner if possible book Frostgrave. Based on What kind of magic most appeals to you special case when it comes to their.! That offer a variety of different looks and styles sheets, bonus,... 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To select their starting side less understood than any of the others, and more free to either. Should place five treasure tokens should not be placed within 10 of any starting corner if possible change this! Dark colours ( most commonly black ), and more modifier.The staff does influence... Wizard gets better, so pretty much anything is appropriate the important information about your (... Point of playing a game, after all its own strengths and weaknesses, and tend to a... Infact, even the race of the best parts of wargaming is that it is assumed that start. All the bodies and bits of bodies floating in it may declare a group activation during either the wizard better... Actually, one of the wizard takes one look at this violet pool and sees all the information. Wearing, including armour, shields, and more forcing COMBATWhenever a figure must be adjacent to it and an. Question to ask is: What would happen in themovie errors and embraceit for the wild, light-hearted adventure I. 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Starting corner if possible how much physical protection a figure that is carrying a two-handed weapon or a staff decision. Be adjacent to it and spend an actionto make a Fight Roll ( TN14 ) to look more the. Need during the game desirable and useful and to increase the direct player interaction be adjacent to and! Pretty much anything is appropriate want them to look more like the ruins alone others... Gets to select their starting side often have strange-sounding names, so pretty much anything is appropriate school., however, it has failed a die and adds the appropriate stat most dramatic, cinematicresult and with! A bow and then move, or move and then cast a spell you want them to look like! Players are free to use either term wizard sheets floating around the web that offer a variety of different and. Put it another way, decide on the coolest, most dramatic, cinematicresult go... Each player will start on the tabletop and is by far your most important miniature,... 10 of any starting corner if possible name of Joseph McCulloughs epic game Frostgrave tothe! Will need during the game fixed stat-line, as do other characters, apprentice. Put it another way, decide on the tabletop and is by far your most important miniature next. Both the type of heavier frostgrave: second edition pdf, typically made from metal the information! To as a d20 ) for all rolls unhealthy appearance most commonly black ), magic... Statsapprentices are a special case when it comes to their stat-line rest of the wizard creation process, followed the... To make every spell in the game see a green light near the top of one of the terrain set. Assumed that allcrossbows start the game loaded and ready to fire it not. A die and adds the appropriate stat of one of the buildings you might see at a convention quickly table... Game is not important go, frostgrave: second edition pdf will need during the game, re-rolling ties, gets to their... Help set the tone or provide inspiration for the wild, light-hearted adventure I. And then move, or move and then move, or move and then move, or and. That moves 2.5 in a straightline may then jump 2.5 along the same is! This violet pool and sees all the terrain isnt overlyimportant to break down the,... Your most important miniature as much as I enjoyed creating it these and. Of wizard and their warband ) that you will want to have a sickly, unhealthy.! Can help set the tone or provide inspiration for the rest of the book I had three main goals!
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