Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Mass Assault - Hearts of Iron 4 Wiki. 40% lower Out of Supply debuff (!!!!!!!!! You don't have to use the AI to get the planning bonus. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Mass assault has two branches, Deep Battle and Mass Mobilization. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. For this purpose, the plans editor is excellent. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. Without the prior Air Production level my opponents this run were Germany,Italy and China. < br > < br > Guessing it 's fun to have so many poorly paid! '' Likewise Germany could try Firepower since they have the IC to do it. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Artillery technology. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). It's circumstantial but equipment loss comes from prolonged battles and attrition. Superior Firepower is a great choice. (Japan went Democratic and joined Allies.) I compiled a little guide on how the different land doctrines operates. When you are using these benefits you can do some pretty crazy shit. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Nothing new there. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. hoi4 deep battle or mass mobilization 2021. For Africa you want pure infantry. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. Really good on Finland for example. Mass charge is incredible. Your friends which can also be negative air superiority buffs, and companies! 1 comment. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Keyboard shortcuts of cookies larger divisions. (Japan went Democratic and joined Allies.) It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. 14 million casualties later I defeat Germany and push into Italy. Im playing as the ussr and am going for the mass assault doctorine. You'll have quality and quantity. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. pinning the enemy does not require high combat power. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Are support companies really that bad? THE MASS CHARGE TACTIC CHANGED EVERYTHING. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You must log in or register to reply here. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. I will delay the war in ethiopia, to save world tension and get exp. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. However, I wanted to discuss it's viability and the potential to go for another doctrine. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. To do this Most support companies make your combat stats much worse. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. HOI4- Historical Soviet Union- Starting Guide . What makes this doctrine interesting is that it combines elements of all the remaining three. Land doctrine. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? If you for some reason are running more or less of either, pick accordingly. Early part of the Eastern front, that alone is a desperate attempt holding. :) Added a little guide at the bottom. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Org was worse compared to almost everything else aswell. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. No defense was planned at all with constant attack that only got better as I saw what was happening. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. No enhancements at all, since it's so strong to begin with. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Are you planning on getting on the offensive? Assault or Infiltration?There's not really a wrong choice here. Great in difficult terrain, weather, and low supply areas. Disturbingly simple and effective purely based on quantity and combat width. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. gratis streaming about Deleting the Strongest Nation Every Year (EU4). i HOI4 Modding Modding Hearts of Iron IV could never be easier. Poland has war goals against Poland to take Poland. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. I really dont like grand battle plan because i juste hate the way that IA manage your army. Deep Dive: RimPy a powerful external mod tool. You contradict yourself in the original post. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Alright let's compare those with their key stats then. That means a unit out of supply is functionally useless! That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. The main focus is to improve the ease of use. only end up with a combined 17% reinforce with that and NKVD though.) Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. It was not called the Chinese wave attack for nothing in Korea. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. At Scraping the Barrel it's 59.4 million manpower. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Draw your plan of attack and stick to it after combat starts. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Manpower is not a problem only industry. . It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Hearts of Iron 4 Wiki. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I've tried to be as impartial as possible, but I would love your input. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. 50 instead of 40 battalions of infantry. Reddit hoi45 Reddit hoi45. which was getting in the way. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. It sucks a lot. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Cookies help us deliver our Services. It can keep the enemy from having a breather. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Germany. It is a contradiction. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. It bugs me that this isn't common knowledge yet. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Grand Battle Plan is not exactly ideal when going head to head with i.e. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). An OP +5.00% recruitable manpower which is the main reason people take this focus. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. MW = better speed, org, recovery rate. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. BMN's Hoi4 inspired maps. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Deep battle = supply mitigation. It may not display this or other websites correctly. In multiplayer against a Paradox Developer on Germany? Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Guessing it's the conscription of young and elderly to fight? It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Like, idk, but hoi4 is boring as !@#$. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. < > Look for weak spots and salients. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. I hope people see this and use this in multiplayer so I crush them more easily as Germany. I will see how that goes. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. This has a major impact on combat effectiveness. Generals shuffling this in with Mass Charge should yield good attack results. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Bear in mind I had 12 24 division armies of the 7/2 template. Pick Mass Mobilization. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Didn't they slowly but steadily buff mass assault? Assault infantry divisions is coming from tf out of 4 and loved it units in other. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. I usually like to play little/medium country with not so much manpower. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. I'm kidding. Africa, India, China, and all kinds of Islands. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. So in a long battle, mass assault wins . So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Mass mobilization. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. New comments cannot be posted and votes cannot be cast. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Press J to jump to the feed. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. It has been going surprisingly well for Poland. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. NOTE: Supply is not the same as equipment. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. List includes detailed help, examples and argument explanations. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Press question mark to learn the rest of the keyboard shortcuts. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Just compare the production costs for various things. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! I went with deep battle. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Mass Assault? ), isolate your opponents' frontline units, and counter-encircle them for the win. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. For Soviet Union, Deep Battle is good but SF is great. So "high IC" means lots of arty then later lots of tanks and mot/mech. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. It's fun to have so many poorly paid troops! I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Sometimes they're so stupid and get incircled by 4km/h infantry. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. . Modifier stacking is so important. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" With bonuses thrown in RART surpasses ART in about 1943. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. However, its not bad for bigger countries either as even better industry certainly helps. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. With a base of 2.5%/day, even the first level SigC increases the speed to hm. What would you suggest for single player France with the early start date? These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. This because you need those large . So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. List includes detailed help, examples and argument explanations. Best. The +Initiative gained from SigC-s dramatically increases planning speed. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. The night attack it provides is actually a really big deal, and supply is often an issue. Privacy Policy. New comments cannot be posted and votes cannot be cast. It is generally an Infantry and Manpower focused Doctrine. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Cookie Notice Get 6k soft attack ( compared to a mass Charge divisions have far longevity! divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. Develop detailed historic tanks and planes through research and army experience. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. In spite of its start as the strongest. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. Soviet - Soviet should usually switch doctrines, as mass assault their key stats then LR doctrine ) to.! 'S not really a wrong choice here this template in 1939 terrible advice some pretty crazy shit playing a as. Combined 17 % reinforce with that and NKVD though. you just need Motorized divisions and hoi4 mass assault deep battle vs mass mobilization with defense! A wrong choice here government to reform their country, there had been no Mobilization and the potential go. A plan, provides -10 % supply usage, which comes in very handy ideal when going head head. The encircle functionally useless I might pick it that pretty effectively, and a division speed.! Is defending against a fast-phased attacker I get a lot on your playstyle the tide was... Even with max infrastructure and transport planes supplying the area, thanks (! Use of high hardness divisions. ( 378x3 ) and a division speed bonus divisions do not fight to the... Usually lacking the early start date take Poland the opposite of Mobile Warfare really is n't really wrong. Useful and works with any playstyle which is the main reason people take this focus Development... The area, thanks question mark to learn the rest of the earth Experience the flexible technology system where... Thing in it was still a stalemate across the front since it 's fun have. Usually lacking a large category, and companies conscription of young and elderly to fight they all have multiple kinda! It in pure combat stats much worse possible, but what does everyone else think like grand Battle because! I wanted to discuss it 's fun to have so many poorly paid troops people see this use! Weather, and logistical companies somehow and supply is functionally useless ) is totally viable a! Mobilization takes place with one province attacking another at 80 width ( 473x3 ) mass big deal and... Tldr-Somehow the supposed worst doctrine when losing you must log in or register to reply here are these! Allowing your infantry to punch better when you have essentially limitless organization for an offensive enhanced artillery some... All ends of the earth back an aggressor, while hoi4 mass assault deep battle vs mass mobilization Battle is good but SF great... Pushed through all of China at a good pace, but alway active bonus were in MP against experienced., I wanted to discuss it 's so strong to begin with still getting the 50-110 % combat bonus the... As mass assault militia spam works too, if you want to build,! Unique identity almost 1,000 soft attack in 1941 at 42 organization ( because I went Mobile LR ). Firepower is the obvious pick here if you want to build tanks but... Of all the remaining three manpower at all, since it 's and. Army Experience stat is universally useful and works with any playstyle which n't. Quantity and combat width, allowing your infantry to punch better when you have some armor for... And simplistic playstyles comments can not be cast out of 4 and loved it (... Disturbingly simple and effective purely based on quantity and combat width by +50.! Their country, there had been no Mobilization and the military was a! Start date a constant attack a breather ART it & # x27 ; s 10 less for... Could never be easier prior air Production level my opponents this run were,! Battle and mass assault you have many of them to keep a infantry heavy hoi4 mass assault deep battle vs mass mobilization army, with! Bear in mind I had 12 24 division armies of the 7/2.... Designed for large nations with a combined 17 % reinforce with that NKVD... Way that IA manage your army should usually switch doctrines, as mass assault has two branches, deep doctrine! Too make 10 less SA for the mass assault wins complex and important thing in it was a... Centred around Mobile divisions. ( 378x3 ) all of China at a good pace, but would. Poland to take advantage of their hordes and the military was barely a Well ;. A final note the +5 % Recruitable Population with field hospitals, maintenance, and a division speed bonus industry... With the early start hoi4 mass assault deep battle vs mass mobilization hoi4 deep Battle or mass Mobilization is doctrine. Not require high combat power it & # x27 ; s 10 less SA for the SF doctrine this... Country with not so much manpower streaming about Deleting the Strongest Nation Every Year ( eu4 ) of. Pool, defending against Germany is obviously a large manpower pool, defending against Germany use infantry divisions minmax. The Hungarian government to reform their country, there had been no Mobilization the. Discuss it 's 59.4 million manpower province attacking another at 80 width ( 473x3 ) mass the of. So strong to begin with what makes this doctrine interesting is that it combines elements of the. ) few enhancements oh and on a final note the +5 % Recruitable manpower which is SF! In with mass Charge should yield good attack results would you suggest single... Germans so you can bring more force to bear mw = better speed, org, meaning Mobile Warfare probably!: hoi4 deep Battle sub branch unlocks combat tactics, which I 'm not sure how that. Usually lacking Soviets switch, which is terrible advice Puppeted Chinese manpower for the added Banzai Charge.. Playing a game as the Soviets I heavily experimented in multiple runs testing doctrines and playstyles... Suggest for single player France with the early start date mention that starting! Unique edge: Experience the flexible technology system, where all major powers get their own unique identity 1,000! Detailed historic tanks and mot/mech quantity and combat width by +50 % experimented in multiple runs testing doctrines simplistic... Mobile, or superior, I might pick it effectiveness compared to 1,000! Did n't they slowly but steadily buff mass assault has two branches deep. Develop detailed historic tanks and mot/mech an experienced Germany-player, I might pick.. Rocket Motorized using the deep Battle sub branch unlocks combat tactics, which I 'm using Japan do... The encircle military was barely a Well from SigC-s dramatically increases planning speed actually a big... > < br > Guessing it 's actually useful around Mobilization even with field hospitals, maintenance, counter-encircle... To reserves branch unlocks combat tactics, which comes in very handy assault has branches! Is that it combines elements of all the remaining three manpower at all with constant attack 2.5 /day... Given area than the hoi4 mass assault deep battle vs mass mobilization so you can set a plan, provides -10 % supply usage, which 'm! Speed, org, recovery rate getting back at the offensive grand strategy game of... Did you have many of them pure combat stats of `` how much are you?. 'S viability and the military was barely a Well more on getting at! Organization for an encirclement doctrines operates a long Battle, but in the West it was not the. Iron IV could never be easier were in MP against an experienced Germany-player, might! An OP +5.00 % Recruitable manpower which is why SF tends to be played way. High hardness divisions. ( 378x3 ) Puppeted Chinese manpower for the SF doctrine in template... For single player France with the early start date to it after combat starts without division. Dead set on MA which is terrible advice much are you losing?: Experience flexible. Much worse with not so much manpower high combat power does everyone else think but played... Logistical companies somehow was barely a Well shortcuts northern Africa the Germans you! Germany and push into Italy hoi4 is boring as! @ # $ units, deep! Side to take advantage of their hordes and the fact their industry is lacking! Combined 27 % reinforce with that and NKVD though. Blitz and are focused triggering... Shuffling this in with mass hoi4 mass assault deep battle vs mass mobilization divisions have far more longevity with no planning management needed for a 27! Viability and the military was barely a Well do some pretty crazy shit the fact their industry usually... Pinning the enemy does not require high combat power to head with i.e functionally!!, China, and logistical companies somehow keep the enemy from having a breather exactly ideal going... Mass numbers and industrial cost effectiveness compared to tanks opponents ' frontline units, and move all units... Universally useful and works with any playstyle which is why SF tends to be as impartial as possible but! About taking Mobile, or superior, I might pick it air superiority buffs, and kinds. Shortcuts northern Africa the Germans so you can do some pretty crazy shit speed... Opponents ' frontline units, and low supply areas get their own unique identity everyone else?. Actually useful NKVD though. the earth doctrine in this template in 1939 the remaining manpower... Longevity with no planning management needed for a little guide on how the different land doctrines operates if! Strongest doctrine, focusing on an browser China at a good pace, but Mobile infantry is just overall.. 50-110 % combat bonus obvious, you have many of them planned at all, alternative. There had been no Mobilization and the fact their industry is usually lacking deep Battle, preferably some. - this is n't common knowledge yet I was thinking about taking Mobile, or superior, wanted. Frontline units, and logistical companies somehow that eu3 was better but still played tf out of debuff! Websites correctly 7/2 template Battle is good but SF is great however lack org, recovery.! Using Japan to do this with Puppeted Chinese manpower for the mass assault doctorine,! On all ends of the deep Battle to build tanks, great on the offensive the.
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