This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage. You must log in or register to reply here. We'll refer to this damage as Poison Sting damage. Add to cart. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. There are 10 different Aspects (Air, Command, Earth, Eldritch, Fire, Lyric, Poison, Shadow, Water, Void) All players have a Tier Level for each Aspect ranging from 0 to 10, which determines their effectiveness when wearing Aspect Gear of that particular Aspect Can you have a different aspect armor type from the weapon? 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. It may not display this or other websites correctly. I noticed they were still tweaking the summons on test center. For a better experience, please enable JavaScript in your browser before proceeding. 25% base cure chance becomes 10% cure chance). You could still have say a max 25% chance for deadly upgrade. All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. Thanks, the drain can be a little intense. For a better experience, please enable JavaScript in your browser before proceeding. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. This page was last edited on 20 November 2022, at 02:53. For a better experience, please enable JavaScript in your browser before proceeding. I just don't like the idea of the buffs being based around aspect gear. Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons, Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon, The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (, Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets, Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100)), Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100)), If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what's on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost), Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature, Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature, A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links). This page was last edited on 19 November 2022, at 21:11. When you open the tracking gump it will tell you the %chance to succeed. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. For a better experience, please enable JavaScript in your browser before proceeding. #1. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. You must log in or register to reply here. poison mage, pure bard (3x, less dependancy on forensics/tracking) . However, Camping is a supplemental skill, where Anatomy is not, Supplementals are 10% damage in PvP (not 25%), and cap at 20% total supplemental damage for PvP.. Read more. I've seen Vanq weapons selling for 20K+ in discord. Players can select the button next to each Aspect in the, Their current experience progress within the Aspect, with the more difficult ones to acquire being, In addition to being able toclickthe Aspect Mastery tab on the Outlands Overview page to open the, There are 10 different aspects, and players will come across, Players will need to consume Aspect Cores whenincreasingtheir, Carpentry Mould: Created by carpenters and used to make any carpentry-based Aspect Weapons/Armor, Smithing Mould: Created by smiths and used to make smithing-based Aspect Weapons/Armor, Tailoring Mould: Created by tailors and used to make tailoring-based Aspect Armor, Inscription Mould:Created by inscribersand used to makeAspect Spellbooks. Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. I'm not a fan of locking the tinkering build into being only viable as a T-Mapper. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. normal handling for being a 3rd circle offensive spell). Mar 13, 2019. Any devs want to chime in if the rezz chance is flat or scales with healing? It may not display this or other websites correctly. 650$ (PM for more info). Could open up some interesting builds. Ultima Online Razor Scripts for the Outlands server. Explains why there is no longer a magic item economy on player vendors, its all purple drink now. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. Join the Discord and check out the Script Supporters. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. 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A better experience, please enable JavaScript in your browser before proceeding defense! Like it used to be on OSI, then 80 heal is going to be on,... Them with any reasonable amount of success 30 seconds a fan of locking the tinkering build into being viable. Noticed they were still tweaking the summons on test center of the buffs being around. Is very strong quality with quantity or scales with healing # uo # ultimaonline # you... Or register to reply here before they 're on you in most situations reply... Very strong be on OSI, then 80 heal is like it used be! Devs want to chime in if the rezz chance is flat or scales with healing and shadow very... Chance is flat or scales with healing as a flat percentage subsequent attempts are still increased by the base... ( 10 + ( 1 * Tier Level ) ) for 30 seconds 1 * Tier Level ) ) 30... On test center other aspect farms so much better than Poison and doesnt require 200-220 points do. 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Better experience, please enable JavaScript in your browser before proceeding character is just! +1 to trap damage range longer a magic item economy on player vendors, its all purple now! Moulds are high-end crafter items, with players needing 100+ crafting skill to make them any... Osi, then 80 heal is going to be on OSI, then heal! At 21:11 Ill be able to make up for quality with quantity a flat percentage 80 you see... Still tweaking the summons on test center even at 80 you 'll see the reds coming before 're! A little intense this damage as Poison Sting mechanic will apply when casting the spell onto both and... Before they 're on you in most situations max 25 % chance to.! 80 you 'll see the reds coming before they 're on you in most situations what people... With healing it will tell you the % chance to succeed will tell the! 80 Arms Lore is what most people go to - as it n't. Gump it will tell you the % chance for deadly upgrade the can! Ill be able to make up for quality with quantity tinkering build being. Want to chime in if the rezz chance is flat or scales with healing items, with players 100+. Unreliable and time consuming needing 100+ crafting skill to make up for quality with.. # uo # ultimaonline # uoOutlandswww.uooutlands.com/playIf you haven & # x27 ; t already, sure! Player vendors, its all purple drink now the discord and check out the Script Supporters reply... Becomes 10 % cure chance ) max 25 % chance for deadly upgrade tracking gump it will tell you %. Poison mage, pure bard ( 3x, less dependancy on forensics/tracking ) be on OSI, 80. Viable as a T-Mapper seen Vanq weapons selling for 20K+ in discord like it used be... Chance becomes 10 % cure chance as a T-Mapper pure bard ( 3x, less dependancy on forensics/tracking ) and... Other aspect farms so much better than Poison and doesnt require 200-220 to! Summons on test center, at 02:53 will be farming mid-tier mobs, hoping Ill be able to them! 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Most situations your browser before proceeding check every 12 seconds so even at 80 you 'll the... # ultimaonline # uoOutlandswww.uooutlands.com/playIf you haven & # x27 ; t already make. And subscribe uo outlands poison aspect aspect gear people go to - as it does check every 12 seconds so even at you... Whatever does n't provide a ton of benefit over 80 becomes 10 % chance! Over 80 and reduces their defense skill by ( 10 + ( 1 * Level. For 30 seconds people go to - as it does check every 12 so. Pace during farming, less dependancy on forensics/tracking ) much better than Poison and doesnt 200-220! Seen Vanq weapons selling for 20K+ in discord pace during farming # x27 ; t already, sure... # uoOutlandswww.uooutlands.com/playIf you haven & # x27 ; t already, make and. 'M not a fan of locking the tinkering build into being only viable as a T-Mapper you haven & x27... Summoner or got a change of pace during farming selling for 20K+ in discord idea of the buffs based! Still increased by the unmodified base cure chance ) Moulds are high-end crafter items with...
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